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Marina Albalà

I am a recent graduate in Videogame Design and Development with experience in my own projects. Through my studies and personal projects, I have developed knowledge in programming, modeling, and animation, alongside a strong interest in environment and prop art, paired with a deep passion for the world of video games.

About me

image Thank you, Mario! But our Princess is in another castle!
- Toad
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My experience

I consider that during the last few years and through projects I have been involved in developing, I have acquired knowledge that I never thought I would have. My first experience in the world of videogames and programming was Teenage Mutant Ninja Turtles , an arcade game created with the SDL library and Visual Studio software. From that moment on, I improved my programming skills as I worked on more projects during my studies.

The project I was most impressed to have completed was a 3D game engine I developed along one of my colleagues, called Mist Engine . It was a really tough challenge to develop because it had a new level of difficulty in terms of programming, but it was really worth the hours invested for the result we got.

In all my previous jobs, I've never been deeply involved in any area other than programming or design. So for my final degree project, I decided to experiment with the area of 3D art and research what is involved in the creation of a 3D environment in the video game industry. Therefore, I decided to create a 3D scenario in real-time using modular assets and build the level in Unreal Engine. I am very proud of the final outcome, and I have gained a wealth of knowledge throughout the journey.

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